


In Colorado, there are items and health kits to craft, zombies to shiv, environmental puzzles to solve, and, it should come as no surprise, plenty of regular old violent human beings to contend with. It becomes pretty clear over the course of the DLC that one of these plot lines is the “story” plot line, and one of them is the “combat” plotline, and to be honest I’m not certain whether I think that’s poor integration of the core gameplay of The Last of Us with what was the primary narrative of Left Behind, or an effective and perhaps even necessary way of setting the tone for the Riley portions of the game. The other takes place after the American Dream miniseries, but before the events of The Last of Us: Ellie’s good friend Riley unexpectedly breaks into her government boarding school dorm room in the Boston quarantine zone after an unexplained absence of more than a month and convinces Ellie to sneak out with her for a night of mischief like old times. Left Behind interweaves two separate plot lines, one ripped straight from one The Last of Us‘ time jumps, in which Ellie searches for medical supplies to treat an unconscious Joel after he was impaled on twenty year old rebar in the University of Eastern Colorado. ( Warning: This review will spoiler cut revelations about the plot of Left Behind, but will talk openly about the events of The Last of Us) That surprise isn’t likely to remain a surprise for long. If you have, or can obtain the means to play it, I recommend you do at your earliest convenience. Left Behind promised to expand up on the early history Ellie as first established in a comic book miniseries written by game director Neil Druckmann and drawn by Faith Erin Hicks, no stranger to creating comics about zombies, the post-apocalypse, or teenagers.īut Left Behind holds a special surprise for anybody who can appreciate the novelty of even a short game that’s primary storyline concerns the relationship between two teenage girls and also has zombies in it. It’s currently unclear when Naughty Dog will launch these two modes.This past Friday Naughty Dog left everyone a wonderful, fungus-and-scream-filled Valentines Day present: their first single-player story DLC for The Last of Us, in which the only player character is the game’s teenage co-protagonist Ellie. Players can currently access these trophies in the DLC menu for The Last of Us Part 2 in the PlayStation 4 UI. The Grounded Mode looks like DLC in The Last of Us Part 2 Trophy menu Image: Sony Interactive Entertainment via Polygon The You Can’t Stop This Trophy goes to players that complete the story on “any permadeath setting,” which suggests players can apply permadeath to multiple difficulty types. In other games, permadeath suggests failure at even a single death - meaning players would need to start over at the beginning if they die. If players manage to beat the sequel on this setting, they’ll earn the Dig Two Graves trophy.Īccording to the DLC update, players can also turn on a permadeath mode in The Last of Us Part 2. It’s currently unclear how similar Grounded will be in The Last of Us Part 2.

The new Grounded Mode offers two Trophies for daring players Image: Sony Interactive Entertainment via Polygon This mode triples enemy damage, removes Listen Mode (the tool that helps players track nearby enemies), removes the HUD, and offers next to no supplies strewn about the world. In The Last of Us, Naughty Dog added the hyper-difficult Grounded mode after launch. On Monday, Naughty Dog updated the PlayStation Trophies for The Last of Us Part 2, revealing some new modes coming to the game: permadeath options and the return of the original game’s Grounded mode.
